Conan Exiles – Rules

Updated 7 Sep 2022

1.Starter City / Neutral Area

Starter City/ Welcome City is admin zoned and designed primarily to orient new players to the world. We ask that forms of banditry or piracy not be performed there. However it is still a role play location and may be freely used for role play at any time. 

DO NOT SHOOT, BOMB, CAST ON, AOE, OR DAMAGE BUILDINGS IN TOWN.  Failure to comply will result in a visit.

Raiding the neutral area – There are player owned shops and homes in the neutral town(s). They fall under the same raiding and conflict rules as any other storyteller. The only exception is that we ask you keep damage to a minimum. Buildings containing only NPCs and NPC shops are off limit to raiding, intentional destruction, or theft RP.

The neutral Area may not be claimed by any faction or clan.

Gear, currency, resources and other items left in public crafting stations are fair game and not considered theft RP if there is no one else in the crafting area. You may want to ask or look around, but if you see or hear no one, assume it is yours for the taking.

2. Taking Captives – You are only allowed to take players captive in role play. They can only be held captive for up to 30 minutes from time of capture. There must be a prior agreement out of character agreeing to being captured longer. 

3. Force Perma – You are not allowed to force any storyteller into a permanent death of their character. If you keep killing someone and they keep coming back, you really should be asking yourself if you may be griefing that person or what the RP goal is to your efforts. That said, if a person keeps engaging you to get you to kill them then it may be considered a form of griefing and needs to be brought up to the attention of the admin team and may be a violation of the value your life rule.

4. Nameplating – It’s a game mechanic that we can’t turn off. However, you must RP around it. If someone is covering their face and you don’t recognize their voice, you have to RP it as such. Do not RP as if you can see through their helmet. If they tag themselves as disguised you should respect their RP and act as if they are truly disguised. You should not know who a character is until you have been introduced to them or have them pointed out to you. Nameplating is very much meta gaming.

5. THEFT – The allowance for theft on the server is to further RP, not enrich or ease players grind. We want people to be able to play a thief if they wish, but playing a thief should come with inherent dangers of being caught and the resulting RP consequence of such a situation.  Risk of being caught should escalate over time.

Theft RP:  Players need to leave notes or clues that any reasonable person would be able to piece together and eventually find the thief.  Notes or clues need to be specific and non-vague as to lead to your character. They do not need to have your characters name or base coordinates, but should contain valuable clues.

An example of a bad note:

You find a wisp of blond hair and bloody footprints heading out the door….

Example of a good note:  

You find a wisp of blond hair and large footprints heading <direction of your base> and the scent of jasmine in the air.. The letter is signed: Thanks for the diamonds, I’ll drink a toast in your honor at the <local rp tavern>  -The Jackal

The thief should be using that nickname or codename consistently enough to get caught if overheard and RP that they wear jasmine perfume, frequent the tavern they mentioned, etc.

Clues: Leaving a clue as to who you are should have each of the following:  Hair color, eye color, height (short, tall, average), distinguishing feature  (Scar, fairy dust, brimstone, etc), any flavor details you would like to add. 

Theft from sleeping bodies is not allowed without explicit ooc permission. Remember, the primary point is RP and there is no chance to wake up due to a pickpocket.

RP Theft requires that there actually be RP behind what you are doing and not just enrichment of your character or group. Be that trying to fence stolen goods, etc. Again, the point is RP.

You may not steal through windows or poorly placed benches through walls.

You may not make multiple trips to the point of theft.

Theft is defined as: taking items from a single container without consent that does not belong to you or your clan. 

Raiding is defined as: taking items from multiple containers without consent that does not belong to you or your clan. Raiding would also involve but not be limited to breaking and entering or an attack on the base itself or its inhabitants. It is also defined as

  • Thrall Theft: You may not steal thralls from other players. This includes thralls being trained in wheels or on benches.
  • Transmog Theft: You may not steal transmogs from other players. These are permission based admin spawned in items that change the appearance of the storyteller to appear as an npc or in game asset like a wolf, bear, horns, wings, etc.
  • Fishtrap Theft: Fish traps and Crab Traps are player owned items. You may not steal from them without roleplaying as a thief and leaving the correct clues and hints as to who you are. 

6. SLEEPING BODIES – If Enabled, sleeping bodies are not to be touched without prior consent under any circumstance. You may not tamper with sleeping bodies in any way without express documented consent to your touching the character. Undressing or removing items from a sleeping body to make them “nude” or to disarm them will result in punitive action.

Remember, the primary point is RP and there is no chance to wake up due to your actions.

7. Raiding – There should be significant RP before a violent raid happens. Significant RP is defined as threat and consequence being given or a previous chain of events and RP leading up to the raid.

Raiding through theft would also require a significant amount of clues to the find the thief.

What is not considered significant RP:  You insulted me! Prepare for war!   

Remember, we are telling a story. You insulted me, I kill you… well, it’s just not a very interesting story now is it.

Before a raid can begin, there must be a clear win condition and loss condition understood between both parties. 

Raids are required to have 2 steps:

  • Step 1. Significant RP including a challenge and consequence:  Storytellers must have the ability to choose to go to war or given the opportunity to avoid it. This is done through the story.
  • Step 2. Notify Admins of raid:  This protects the raider as much as the person being raided. Notify admins before signaling your intent to raid so they can ensure that the person being raided isn’t stashing away the “good stuff” prior to a raid and that there is ample time for them to come online.  You should wait until you get a response from the admins before proceeding with a raid. 

Note: Storytellers that are about to be raided are not allowed to move items into hidden rooms or off to a stash somewhere. Typically if you had it there before, it’s not going to leave there once you know a fight is coming.

During the raid:  

What you cannot do:

  • No taking thralls or intentionally killing workstation thralls.
  • No intentionally blowing up boxes and leaving the contents on the ground. 
  • No Stone Aging. Leave the story teller with ability to recover from the raid and their chance for redemption. 
  • No loading up horses, mounts, or thralls with loot.
  • No looting of transmogs or admin spawned items. You must either leave these on a body or allow them to despawn on the ground.

What you can do:

  • You can loot workstations for any type of item. (Exception is thrall wheels, you may not loot them)
  • You can kill defense/combat thralls and pets if they attack you.
  • You may take loot as long as it is what you can carry without a backpack. 

Note: You may not load your body with valuable items and log out. This will result in loss of those items if found to be intentional.

8. Combat Rules – 

Healing:  You can be healed by other players with magic healing arrows or spells. You may use bandages and potions. If you are found to use animation cancelling to get around the wrap or drinking animations, there will be administrative action taken.

You may not heal during combat with stews, food, or other healing methods that have no animation.

Mounted Combat: Horseback and mounted PVP combat is prohibited except unless specified by admins or in a server event. 

Transmogs: PVP while in a full body transmog is prohibited. If engaged in PVP you must exit your transmog prior to fighting. This includes any form of ranged combat or healing.   

Thralls: Thralls are not to be used in pvp under any circumstances. This means no pvp while a thrall is trailing you and set on anything other than passive. Bases may not have more than 2 thralls for defense. If you own more, they must be on passive.

Buffs:  AOC Orb buffs in pvp are not allowed in any situation. If you find yourself in a pvp situation and you have orb buff effects, extract yourself from the pvp until the buffs wear off. If you are buffed by orbs and decide to reciprocate in pvp you will responsible for the outcome. Contact an admin if you are unable to extract yourself. 

Potion/Elixir buffs are allowed in all situations.

Avoiding Combat: You may run, dodge, climb, scream, beg, plead etc to avoid combat. What you may not do is use portals, jumps, warps, maps, or dungeon entrances.  You also may not use game mechanics like staying in water to avoid combat. (Crossing a river: Yes,  Wading in the ocean out of arrow range: No)

You may not combat log at any time. If you have an emergency, contact the antagonist or victim and an admin and let them know the situation. You must then return to the situation once you return online.

PVP Combat:  Don’t cheat others out of their victory.  If you feel as though you are going to lose and cannot escape, just yield and RP it out.  Who knows what will happen or events may transpire.

Do not abuse game mechanics such as animation cancelling to avoid status like knockdowns or staggers or to cancel swings and strikes that missed. 

If you kill another player in combat, you may loot their body. Remember, there must be significant RP behind pvp and not looting that shiny sword. Other story tellers should not be treated as loot piñatas and you may only take 1 or 2 items from their person, unless otherwise agreed upon with that person to advance RP.

No KOS/RDM. PVP is intended to further RP and story and is not the sole focus of the server. You may not KOS(Kill On Sight) without significant RP leading up to the interaction. You may not RDM(Random Death Match) other story tellers in an effort to get around the KOS rule.

No Zerging: You may not zerg other storytellers in combat or raids. A zerg is defined as: a slang term for a group of gamers who depend on overwhelming numbers to achieve victory, rather than relying on technique, strategy, or skill.

This rule may not be used to “ruleplay” and power game others. The rule exists in spirit to protect against bullying and griefing. You may not use this rule to piss off half the server with your character and then hide behind the rules. Do that and you do not fall under the protection of this rule.

When engaging in a threat to other players by overwhelming force ( a larger number rolls up on a much smaller number) you must offer a threat and consequence. You must also offer this player a reasonable “out” or alternative to death or harm that fall within the rules and guidelines.

Remember: RP First and foremost.

Conflict Time Limit: Engaging other players in a war or long term conflict will require having a back and forth. One side claiming a war or conflict with the other side constantly on defense is not a long term war. In an effort to create a distinction between griefing and conflict, you may not continue to attack or intimidate others at their primary home more than 3 times in a 10 day period unless that party has been openly aggressive to you within that time frame. Their aggression will reset the clock and allow for an organic and mutual back and forth. Going to the home or base of a party every day to threaten them or seek conflict will be considered griefing after the third visit if the party is not willing to reciprocate in the conflict.

Aggression is defined as: Any actions, words, or deeds that are hostile in nature. These include, but are not limited to: threats, boasts, aggressive gestures, attacks, insults, slurs, etc. If you are surrounded by a group with hostile intent, your choices are to fight, be submissive, or run away. Standing your ground and talking tough will be considered as aggression and will give that group the green light to continue the conflict.

9. New Life Rule – If you are cut down in PVP combat you must not return to your body for 10 minutes after you died.  You may not spawn at your bed roll, you must respawn in your bed or in the event your base is under attack, you must spawn in the faction hall. 

If the battle moves to where you are waiting your 10 minutes, you may play a severely wounded person while you wait. After the 10 minutes you may recover enough to enter the battle but at that point the NLR rule under base attack is in effect. Remember to stay in character and no talking smack or breaking character.

If loot drop is enabled, you may not retrieve any items from your corpse until the event is over and your antagonist has left or you have satisfied the 10 minute NLR wait.

Note:  You will have no memory of what had happened during this time nor know how or why your character was killed from a time frame 10 minutes prior to your death. It is important to remember that if there is a battle raging and you decide to return, you will not remember who killed you or where and your character will be wounded.

You may decide to perma your character at any time including after being killed in a fight, including after severe wound RP or as you see fit. You may not demand others perma their character or attempt to create conditions 

10. Building Rules – 

**Before you build anything you MUST make a clan, even if you are the only person in it. **

Thralls:

DO NOT EDIT THRALLS THROUGH ANY MEANS: Editing a thrall means changing it’s appearance, adding accessories, changing colors, hair, etc. What you can do: add armor, weapons. Please do not place edited armor on thralls. Doing this causes the server to lag and perform extremely poorly.

  • Clans are limited to 10 members
  • No second houses, sister clans, or overseers. Each is to be separate and distinct with their own independent leaders and objectives.

  Clans: 

We know people like to build. We like to build. We want to encourage people to build cool and interesting things.. 

That said. Server resources are not infinite and we need to be thoughtful in how we build things.

Please keep your build to a main workshop and home. Buildings must be within visual range of the workshop or main building to be considered part of the guild area. Building in other areas require admin approval and must have RP reasons behind them.

In an effort to reduce server stress we have placed limit on building pieces and placeable items. 

Please note that any season guidelines supersede rules here.

  • Building pieces – 500 per person up to 5000 max total per clan.
  • Placeables – 250 per person up to a max of 1500 per clan.
  • Storage Containers – 10 per clan with an increase of 2 per person in a clan for a maximum of 30 storage containers for a full clan. (A storage container is anything that holds an inventory, book shelves, flower pots, etc) (Excludes workstations, fashion stands, planters, and mailboxes/birdcages.)
  • Bird Cages & Mailboxes – Please use a reasonable amount and consider the amount of listings people will have to go through to mail things.
  • Planters – You may have up to 10 planters. These do not count towards your storage containers or workstation count.
  • Workstations – We ask that you use a reasonable amount. Multiples of some is ok, having multiples of everything may get you a visit.
  • Fashionist stands – 2 per person in a clan. (You cannot give your count to other players) 
  • Religious Alter per clan – 1 per clan
  • Thrall Wheel – 2 per clan.
  • Taming Pen – 2 Per clan.
  • Stables – 3 Per clan.
  • Resource Mines – 2 per clan (any combo)
  • Fish Traps – 4 per clan
  • Mounts – 1 per person
  • Pets –  2 combat thralls (Npc, pet, or guard) per person (Includes bound pets for classes)

Please avoid foundation spam. This is defined as stacking 3 or more foundations on top of each other to create walls and high stacked building bases. Admins may contact you and ask you to reduce the amount so you should try and avoid it. 

Stacking Pieces – Please refrain from stacking multiple pieces in the same spot to get that “really cool look” or get the triangle peg to fit in the square hole. I know sometimes closing off builds is a challenge but the lag this causes is simply not worth it. Consider a new approach to how you are building. 

Square box building – We realize that building isn’t everyone’s strong suit but we would like to see some effort to make the environment look like it’s lived in and not strictly utilitarian. If you feel you cannot build well or do not like to build, ask around. There are quite a few folks willing to help.

Glass –  Please use this sparingly. No more than 5% of your base build count. (100 pieces of glass at max build)

Thrall Wheels/Wheel of Pain:  You many only place thrall wheels in the vicinity of your base. Under no circumstances are you allowed to place thrall wheels near spawns or layshrines.  

11. Building Restrictions – 

Do Not Build in:

  • Dungeons 
  • Unnamed City
  • Within render distance of portals
  • Tunnel Entrances or entrances to POIs

Note: Do not block NPC spawns or Rare resources or major pathways. Doing so may result in disciplinary action and removal of the offending build without warning.

Undermeshing or building in inaccessible areas is strictly forbidden and will result in immediate destruction of the offending structures and admin punitive actions.

12. Banned Items – 

There are a number of items that either break the server or are not allowed to be crafted.

  • Thrall Vanity Table
  • Book of Skellos ** There is now a vender that will purchase the book from you to take it from your inventory **  
  • Skellos Vendor or Shop.
  • Transitory Stones. – You may not build and place the portal systems provided by the sorcery update.

13. INACTIVITY – Storyteller characters that are inactive for 14 days or more are subject to being deleted from the server for server health. Inactive is defined as having less than 1 hour of playtime in the 14 day period. Logging in to “save your build and reset the clock” is not appreciated and unfair to others and may be subject to inactivity rules.

Storyteller builds that have not had active players in 14 days will be subject to removal for server performance, unless a message is sent to admins explaining why they will be offline for longer. Life happens.. let us know!

14. Alternate Accounts –  If you are accepted to have a duel account, you must list your main account and only have your main account in the discord. 

15. Community Events – If you decide to run your own server event we want it to be the best it can be! If needed please put in a admin request in (admin-help) asking for help or assistance with these events. 

16. Admin Events/Dungeons – Admin run events or created dungeons are created with groups in mind and this is communicated with the storyteller base. There is to be no use of explosives, trebuchets, or anything that will damage structures.  

If you decide to run a dungeon solo, you may not use thralls or pets in lieu of other players to run through the dungeon. If you are unable to run the dungeon solo, make a request in discord chat. We have admins and content creators that will run it with you.

17. Have Fun – Most important rule behind #1, please get out there and have fun. Tell stories, create amazing lore and meet new weird people!